steam
Confogl, a L4D2 competitive server config
Well known US player Surgica1 grouped up with philogl to release a frustian's like server config for L4D2.
I've later become involved in the project by packaging and releasing a couple of version with bugfixes, updates and such.
I've also managed to set up the official google code page where the project is located, so if you want to know more about it just click the link above.
The main object of the config is to balance the game by removing medkits, defibs, special ammo types, reducing the ammounts of item spawns and so on. There are also reduced spawn timers and for all the hardcore l4d2 players, there's an additional "special infected buffs" config that you can enable, which improves some of the abilities of the infected.
Even though there has been some discussion about the actual need of the additional SI improvements, i would reccomend everybody to test out the changes before expressing their opinion.
Many of the teams i've played against were happy with the changes added to the game and it seems like confogl is being accepted well by the community.
I've added the config to all of our servers, and it's reloading automatically, so if you want to try it out without installing it first on your dedicated nest go ahead and use one of these servers :)
Last but not least, the config has a dedicated steam group, which i encourage all of you to join to get updates and to eventually find pcws with people that want to play with the config.
New L4D DLC announced [Crash course]

Seems like Valve wasn't lying about those promised DLC (or simply they wanted the world to stop whining about L4D 2 a bit).
Anyway, the new DLC will consist in a new map, that will be supposed to last 30 minutes - it's not clear if it's referred to the versus or the coop version.
According to the ufficial announcement, the spawn system will be adjusted to the pace of the new map, but, again, it's not clear how Valve wants to handle this.
I guess we'll have to wait and see.
[via Steam News]